Top team listed is HOME (light colored jersey), bottom team is AWAY (dark colored jersey). Home team chooses the game ball.
Game Balls 29.5 for 8th and 7th grades and 28.5 for 2nd – 6th grade games.
Grades 2nd – 5th
All games will be two 20-minute halves with a running clock
Stop clock will be utilized for the last 2 minutes of the game if the score is within 10 point or fewer.
Grades 6th – 8th
All games will be 14-minute halves, with a stop clock.
There will be a running clock if any team goes up by more than 20 points, if the score gets back to 20 or below, the stop clock will resume.
If a team is down 20 or more points at any point under 2 minutes in the 2nd half, the game will be called.
The 10 second midcourt and 5 second closely guarded rules will be used for ALL games.
Each team is allocated three (3) 45 second timeouts per game. Timeouts carry over to overtime. There will be an additional timeout added for overtime.
Players foul out on their 6th foul.
Teams will shoot bonus foul shots after the 8th foul of the half. Double Bonus at the 12th foul.
Team fouls will reset at halftime of each contest. For overtime, the team foul count carries over.
Only the designated head coach may stand up during the game.
Coaches will be allowed to stand after any assessed technical foul.
Coaches & Players will be ejected on their 2nd technical
Players ejected for fighting will serve a minimum one (1) game suspension. That suspension will be for the next scheduled game. Depending on the severity of the actions, the staff may determine that the suspension will be longer than one game.
All players must be on the roster at the team certification before their first game. Any player not listed on the team roster will not be eligible to play in the playoff/bracket round. If a player misses the first day of the event, the player may still play the next day if they are listed on the certified roster sheet.
A player may not play in two separate divisions within the same age group
Teams should be prepared to play no later than after 15 minutes completion of the game prior to their scheduled game.
There will be a 2 min warmup between games for each team and a 2 min halftime for each game.
An opposing coach can submit a challenge of a player’s grade or age exception with a $100.00 deposit. Parents or fans associated with a team may not protest. The protest must come from the head coach or the one assistant coach who is allowed on the bench per team. A protest of a player’s age or grade must be submitted before the game starts, or within 30 minutes of the game’s completion.
No Jewelry shall be worn during gameplay
Overtime Rules:
Timeout(s) carryover
1 additional timeout provided
2:00 will be the designated time for overtime, should there be double overtime the first team to score 5 points will be declared the winner.
Pool Tie-breaker Rules:
In the event of a two-way tie in pool play, the tie will be determined by the head-to-head outcome between the teams. In the event of a three-way tie, the tie will be determined by point differential with a maximum +/- of 15 points in any one game and only games against teams involved in the tie will be factored in. In the event that point differential does not break the tie between any of the teams (three or more teams), the tie between these remaining teams only will be determined by least points allowed against all of the teams involved in the tie. If there is a tie in point margin differential and in least points allowed between two teams within the three-way tie, head-to-head will be used to determine which of the two teams advances.
If there is a pool in which all teams do not all play each other in pool play, any ties will be determined by head-to-head outcome, followed by least points allowed, followed by point spread. Point spread and least points allowed are still relevant even if all teams do not play each other in pool play.
Bracket Seeding:
Pool Play Record and Points Allowed will determine bracket seeds
All Teams entered will enter bracket play
MSCS Qualifier Participation Rules:
Players MUST have been enrolled in the grade for which they will compete for the MSCS Finals, during the 2024 – 2025 School year (verified by Passport).
All players must have been an active member of the participating team throughout the AAU season, playing 2+ more events prior to roster lock date.
For MSCS Qualifier Teams: For 6th and 7th grade, team Rosters are locked based on the confirmed athletes who played in the qualifier event, with only 3 athlete changes (including additions) allowed. (Anything above this number may compromised the teams right to the automatic bid)